
Custom servers allow for more wiggle room, but unlike Valve, Epic doesn't plan to have those. There are, of course, user-created items and maps in TF2, but Valve has final say on its official rotation. Collum continually cited Team Fortress 2 as an inspiration, so that's a good sign. So then, mods will add even more color to Fortnite's lively pastures eventually. We don't know what the roadmap for it looks like yet, though." I'm excited as a fan to see what users can do with Fortnite. I want this to be a platform for the community. But in my heart of hearts I want to see user-generated content. We have a ton of people working here now who got their starts modding in Unreal Tournament or even Quake. "I don't think that rules out mod support. We're starting with the fundamentals first, but we're gonna hit those challenges head-on." You're addressing our hopes, dreams, and nightmares all at once. It's definitely why we're not doing it right away. It just might not happen as soon as the game's out. However, he also told me that Epic will "definitely" find a way. We're building a cooperative experience, and it'd be really weird if we trusted the client authoritatively in some offline mode, and then that guy joined to play with other people and was able to fake having a bunch of stuff."īut how do you let people make whatever they want when you're absolutely, on no uncertain terms trying to stop them from essentially, er, making whatever they want? Collum admitted that it's a stumper. That's because everything has to be authoritated on the server side. We have a narrative around it that we're not talking about yet, but it's not deeply story driven." But we're not gonna have a dedicated single-player experience in the way we would for Gears of War or something like The Last of Us. The AI director will react to the game and treat you accordingly.

As the owner of a world you can just lock it down, declare it invite only, and not invite anybody. "So the game can be played single-player. But "definitely."įirst up, that whole online-only stipulation. Problem: where do mods enter that picture? The answer, per producer Roger Collum: somewhere, somehow, someday. So Epic will run the servers and sell (largely) cosmetic items. Also it'll have MMO-style persistent progression. It is, then (as is usually the case with these things), an online-only affair, an action/building game built for co-op and PVP, but not really single-player. Over the course of a couple radio silent years and some fairly large revisions, however, it's emerged more lighthearted and - rather crucially - free to play. Quick recap: once upon a time Epic's Fortnite was set to be kinda grimdark and more than likely a premium game (i.e.
